Life is Feudal: MMO → Client-Side Hack Countermeasures (0.14.7.1)

This patch contains a hefty amount of fixes and tweaks, but it is focused on countering one of the recent new client hacks that was discovered earlier this month. Now Sinner’s heads will be collected. ;)Patch Notes (ver. 0.14.7.1):New Features and
Life is Feudal: MMO, 11 января 2019 в 14:01

Публикации по игре Life is Feudal: MMO

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(Dev News #139) New Progression System and Skill Tree

RSS | en | 18 января 2019 в 20:00
Hey, Feudalists!As we move closer to 0.2.0 release, we have recently taken one of the first steps towards it by closing down Iriy and transferring all the characters and their inventory to Epleland. As promised, we will announce the future of the

(Dev News #137) Easy Commerce, Easy Go

RSS | en | 04 января 2019 в 20:05
Hey, Feudalists! We want to kick our first dev blog of 2019 off with a message to you all! Thank you for offering suggestions, ideas and general feedback for us to use to progress and develop and, together, create and enhance the Life is Feudal

(Dev News #136) Happy New Year

RSS | en | 28 декабря 2018 в 20:16
Hey, feudalists! The holiday season has begun both in the real world and on Abella. We have received a lot of feedback from you about the holiday features, and some of you have even sent in beautiful screenshots! We couldn’t resist sharing these

(Dev News #134) Tis the Season for Optimization

RSS | en | 14 декабря 2018 в 20:36
Hey, feudalists! This week we focused on optimizing the game using the valuable performance data that we’ve gathered during our series of PvP stress-test events, thanks to all of you who participated! We discovered that our current performance

O - for Optimizations (0.13.35.1)

RSS | en | 13 декабря 2018 в 16:04
Thanks to you — our players and the series of recent open world PvP stress tests we’ve gathered a lot of valuable performance data. It has showed us that our current performance bottleneck is in some of our network protocols and the amount of data

(Dev News #133) Stressed Out!

RSS | en | 07 декабря 2018 в 21:08
Hey, Feudalists!This week we released yet another patch full of fixes and tweaks. We’ve improved the way player history is now saved, which also means that /stuck command or relogging can no longer be used to spawn on the top of the buildings or

Invisible Tunnels and Ninja Climbing Begone! (0.13.33.0)

RSS | en | 06 декабря 2018 в 16:07
We are very excited as we are getting super close to being able to share some very important updates for Life is Feudal: MMO. In the meantime, we continue tweaking, optimizing, patching and addressing critical issues as we progress through